Knight Rider The Game 2 | PC/ENG | Genre : Action/Driving/Adventure | Release : 2004
Link : MF | Size : 550 MB
The
‘Campaign’ is series of missions (you can replay missions individually
once they’re completed, although for the life of me I can’t think why
you’d want to) and to kick things off, one sunny day on the way back
from a holiday in the mountains, Mike & K.I.T.T. get attacked by a
volley of missiles (larger than the combined stocks of the US & the
USSR at the height of the Cold War). So far - so unbelievable. But the
way this level plays is even less plausible; You drive K.I.T.T. out of
the screen (that’s towards you, with reversed controls) whilst trying to
avoid the missiles by jumping with “turbo mode”! (the R2 button). The
original Knight Rider game had you jumping around some levels like a
platform game at times, and this new opening level seems so reminiscent
of a Crash Bandicoot level that you wonder why Davilex don’t just do a
cutesy platform game and be done with it…
Thankfully K.I.T.T. does have a
few new toys under his bodywork (so it’s not very faithful to the TV
series then), and now apart from scanning things (drive up to something
that looks like it could be useful and hold down L2), “Turbo Boost” jump
and “Ski” (go on two wheels in order to fit through narrow gaps or
‘tiptoe’ across narrow bridges), the supercar now has a laser beam
(woohoo), a plasma gun (gasp!) and guided missiles (crikey!) (although
you’ll wonder what kind of cheap hardware they’re guided by).
Screenshoots :
System Requirement
Windows98 / XP / Vista
System: 800 MHz or equivalent
RAM: 256 MB
Video Memory: 32 MB
Hard Drive Space: 800 MB
Key Board & Mouse
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